Exact coordinates from your seed, Java & Bedrock.
Minecraft Ancient City Finder
Use our Minecraft Ancient City Finder to locate exact ancient city coordinates from your world seed. Supports Minecraft Java and Bedrock Edition with fast, accurate results—no cheats or /locate commands required.
At a glance
Ancient City: Quick Answer
Ancient cities generate only in the deep dark biome, with their floor always at Y -51. They are most often found under mountains such as jagged peaks, frozen peaks and snowy slopes. Enter your seed and coordinates above to get the nearest one, and sneak once you're inside: sculk shriekers can summon the warden.
- Y level
- City floor always at Y -51
- Biome
- Deep dark only, usually under mountains
- Size
- About 220 blocks across
- Danger
- 4 shrieker warnings summon the warden
What Is an Ancient City?
An ancient city is a huge ruined palace deep underground, built from deepslate, gray wool and sculk. It stretches about 220 blocks on each side and is about 20 blocks tall. In the middle stands a large frame of reinforced deepslate shaped like a portal.
Ancient city chests hold loot found nowhere else: echo shards, disc fragments, the Ward and Silence armor trims and Swift Sneak enchanted books. They also have one of the best chances in the game for an enchanted golden apple.
Ancient City Loot
| Item | Chance per chest |
|---|---|
| Echo shard (1 to 3) | 30.4% |
| Disc fragment 5 (1 to 3) | 30.4% |
| Enchanted book with Swift Sneak | 23.7% |
| Music disc (otherside) | 8.6% |
| Enchanted golden apple (1 to 2) | 8.6% |
| Ward armor trim | 5.0% |
| Silence armor trim | 1.2% |
Chances are from the Java Edition and Bedrock Edition chest loot tables. Echo shards are the key ingredient for the recovery compass, which points to where you last died. Ice box chests in the city hold snowballs, packed ice and baked potatoes.
Where Ancient Cities Generate
- Only in the deep dark biome, deep underground in the Overworld.
- The deep dark forms under low-erosion terrain, so it is most common under mountains: frozen peaks, jagged peaks, stony peaks, groves and snowy slopes.
- The floor of the city is always at Y -51.
- Ancient cities never overlap each other, but two can generate right next to each other.
How to Find an Ancient City
- Get your world seed with /seed, or from the world settings screen.
- Enter the seed and your X and Z coordinates in the Ancient City Finder above, and pick your edition and version.
- Travel to the nearest result, which is usually under a mountain, and dig or cave down to around Y -51.
- Look for sculk covering the walls and floor. That means you are in the deep dark and close to the city.
- In Java 26.3 and Bedrock 26.50 and later, buried ancient city explorer maps can also turn up in the secret chests of abandoned camps.
Sculk Shriekers and the Warden
Naturally generated sculk shriekers are far more common in ancient cities than in the rest of the deep dark. When you set one off, it gives you Darkness and raises your warning level. Light does not affect this.
The warning level is shared between all shriekers. Once it reaches 4, a shrieker summons the warden 4.5 seconds later. The warden is blind and tracks you by vibrations and smell, so sneak, avoid stepping on sculk sensors, and keep wool blocks between you and the sensors in your path.
No regular mobs spawn in the deep dark, so the warden is the main threat. Monster rooms inside the area can still spawn their own mobs.
Frequently Asked Questions
What Y level are ancient cities at?
The floor of every ancient city generates at Y -51, and the city rises about 20 blocks from there. Because ancient cities only spawn in the deep dark biome, they are usually under mountains. Use the Ancient City Finder above to get exact coordinates, then dig down to around Y -51.
What is the best loot in an ancient city?
Ancient city chests are the only source of echo shards, disc fragments for the music disc 5, and the Ward and Silence armor trims. They also hold Swift Sneak enchanted books, the otherside music disc and enchanted golden apples. Ward trims show up in about 5% of chests and Silence trims in about 1.2%.
How do you avoid the warden?
Sneak everywhere, since walking near sculk sensors sends vibrations that trigger shriekers. Each shrieker you set off raises your warning level, and at level 4 a warden is summoned. Keep wool blocks between you and sculk sensors (wool stops vibrations from passing), avoid breaking blocks near them, and carry snowballs to throw as a distraction.
Are ancient cities rare?
Ancient cities are not rare, but they are hard to stumble on. They only generate in the deep dark, which itself only forms deep under mountains, and the entrance is buried around Y -51. A seed finder is the fastest way to reach one without hours of digging under random peaks.
Can you find an ancient city without the seed?
Without a seed, head for a large mountain range and dig down to Y -51, watching for sculk on the walls. In Java 26.3 and Bedrock 26.50 and later you can also look for buried ancient city maps in abandoned camp secret chests. With your seed, the finder above gives exact coordinates.
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Exact coordinates from your seed, Java & Bedrock.
Exact coordinates from your seed, Java & Bedrock.
Exact coordinates from your seed, Java & Bedrock.
Exact coordinates from your seed, Java & Bedrock.
Exact coordinates from your seed, Java & Bedrock.
Exact coordinates from your seed, Java & Bedrock.
Exact coordinates from your seed, Java & Bedrock.
Exact coordinates from your seed, Java & Bedrock.
Exact coordinates from your seed, Java & Bedrock.
Exact coordinates from your seed, Java & Bedrock.
Exact coordinates from your seed, Java & Bedrock.
Exact coordinates from your seed, Java & Bedrock.
Exact coordinates from your seed, Java & Bedrock.
Exact coordinates from your seed, Java & Bedrock.
Exact coordinates from your seed, Java & Bedrock.
